LKG Portrait Unity Build Floods Red
in progress 🏃♀️
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Jacob Kofron
Attempting to build any project in unity 2019.4 with a target of MacOS results in the build only rendering a flood of red color to the screen. The applications appear to be functioning well as there are no errors when I debug and keyboard input triggers noises I would expect from the executable. I have tried this and experienced the same issue even with the example scenes provided in the holoplay plugin package.
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Alex Duncan
Jacob Kofron would you mind testing this with the latest version of the plugin (v1.4.3) to see if it's still an issue?
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Alex Duncan
in progress 🏃♀️
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Alex Duncan
planned 📆
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Alex Duncan
OK thanks for the details! This is the exact configuration we test on so I'm surprised it's failing for you, but at least this means we'll be able to test on a comparable unit. Can you please sent the player logs for this project to me at alex.duncan@lookingglassfactory.com?
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Jacob Kofron
Alex Duncan: Just sent you the Player.log from a "Framing Content" Holoplay example scene build. Seems a little light in terms of content but hopefully it helps. Let me know If I can test a build of some other scene that might provide more useful logs for you.
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Alex Duncan
under review ✔
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Alex Duncan
Hi Jacob Kofron - sorry you're seeing an issue here!
Can I get some details of your configuration - what Mac are you running this on? Is it Intel or M1 architecture? And what OS version? Thank you!
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Jacob Kofron
Alex Duncan: I am using a 2019 Intel Macbook Pro running macOS Big Sur.
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Francesco
Jacob Kofron: same problem here with Diorama App (which is built on Unity), same hardware of yours.
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Jacob Kofron
I tested rolling back to version 2019.4.24f1 to no avail. Same behavior as I am seeing on 2019.4.28f1