Enable HoloPlay Capture to render to a texture and not blit to the screen
under review ✔
A
Alex Duncan
From https://discord.com/channels/573562186597662720/601800165212291082/871151875829936148 and https://discord.com/channels/573562186597662720/601800165212291082/871848890855485471
so what i did was create two holoplay captures. i made a shader that took both of their QuiltRT textures and combined them. So now i have a texture that is a combination of two QuiltRTs. And then, i have a third holoplay capture and i put this new combined texture into its Override Quilt. This should display my new combined texture to the physical screen.
so i only want the third holoplay capture to be used to display to the physical screen. The other two are just used for their QuiltRT. they are used as an in-between step. they dont need to be displayed to the screen.
The problem is that each holoplay capture is always trying to display to my screen. This is why I think it might be useful to set a holoplay capture to keep rendering to QuiltRT without trying to display to a physical screen. maybe TargetDisplay can just have an option for "None"?
A
Alex Duncan
under review ✔