Builds crash with latest Unity 2019 revisions
complete
M
Milan Pollé
Builds made with Unity revisions later than 2019.4.24 (.25 and .26) crash on start up (showing the small Unity crash window).
Tested with Holoplay plugin 1.21 and 1.41
HoloPlay Service 1.20
All other usual solutions to get it to run failed, Power cycling display, computer and holoplay service, deleting build directory contents, library folder, visual studio projects, nothing solved it.
Reverting back to Unity 2019.4.24 instantly fixed the crashing.
Bryan Chris Brown
complete
M
Milan Pollé
This one can be closed
A
Alex Duncan
Milan Pollé: We're still getting some weird reports so I'm keeping it open for now - we're investigating currently so we'll either confirm it as resolved and close it or close it when we release 1.4.3!
Kirurobo
My built app was displayed in 1.4.2 by fixing the following two parts.
PluginCore.cs line 175
I guess -1 is unnecessary, even on Windows.
Holoplay.cs line 251-
SetParams() perhaps need to be called before Activate().
- HoloPlay Unity Plugin 1.4.2
- HoloPlay Service 1.2.0
- Unity 2019.4.26
- Windows 10 20H2
M
Milan Pollé
Just tested this with the new 1.4.2 plugin and Unity 2019.4.26 and builds no longer crash, but still just show a black screen on my main monitor, no matter which target display has been set in Unity.
A
Alex Duncan
in progress 🏃♀️
A
Alex Duncan
under review ✔